9) Creep aggressively, but stay out of sight. Creeps tend to run out pretty quickly in FFAs, so get what you can quickly. Sometimes its better to stay away from the center as there will be 3 or 4 armies all trying to creep jack each other. If you spend time getting the creeps around
the edges you should end up with MORE creeps than the other players. Sometimes you just need to watch how each map is creeped by players. 10) If you have a lone unit or hero that's being chased, run the unit to third player's base. For those players who don't scout, they will "see" this
base for the first time. You might get lucky and the player will start to target the other base. This is one way you can take advantage of your scouting + the lack of scouting from other players. 11) Always plan on 3 heroes. FFA games go long and it's not uncommon to hit max level. Going 1 or 2 heroes is not a good idea because after an hour long game you might run out of gold, in which case your heroes will represent a large part of your army. One time at band camp, I tried to see how far I could get without any heroes in FFA. It turned out to be much harder compared to no hero games in solo. In a few of the games, I ended up vs. 3 level 10 heroes where my entire army would die to my opponent's uber heroes. I still went 6 wins and 0 losses before losing my first game. Heroes are important,
but on the flip side just because another player has higher level heroes doesn't mean you're in trouble. If a game goes long, lots of gold can make up for it. 12) Creeping... While the following tip can be applied to any other game type its good to follow as some FFA maps are large and you will tend to do more creeping before you fight. If you can creep enough to get your first hero to level 5, remove that hero from creeping. Either send him back to your base (make sure to pass the TP scroll to another hero if you do so) or keep him away from the creeps you kill with your other 2 heroes. Otherwise the level 5 hero will reduce the Xp you gain. If a tome of Xp or tome of power drops, use it on your level 5 hero. This way you can get to level 6 from just creep. So you might want keep the level
5 hero around just in case one of these items drop. This means the hero needs to stand a ways away from the creep battle to remove the Hero Xp loss. The problem with having the hero stand around is it is likely other players will bump into you. They will be out creeping as well.
If you decide to leave your hero standing alone, keep and eye on him and micro him when other players show up. Having the hero standing outside of the creep battle will give you more Xp for your other 2 heroes and help you spot other players before they can creep jack you.