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for lore reasons and has invested
2009-04-27 00:00:00
he's going to want to play it out - and when group eounter design isonsidered, Ret is probably thelosest to his ideal. Able to offtank some mobs for a while at least, andapable of throwing out some heals when required, it's the most "Prottor of the Faith" sp. Anyway, both healing and tanking are reallyallin...
damage with a rejuvswiftmend bause it''s
2009-04-24 00:00:00
I think keeping 3 blooms, rejuve and regrowth is going to be more important than ever.
raid healing a tank, you will generally have a full stk of lifebloom, rej and regrowth running on the tank all the time. generally rasting regrowth if you think you need to top him off, and ofourse paying attention to your lifebloom stks. obviouslyasting rejuv and immediately swiftmending it is ineffie...
putting a druid on raid heals is always our
2009-04-24 00:00:00
priest). ian't think of any raid-wide damage that curs often enough to requireoH orhain heal in 10manontent... for everything else, there's masteard! diholy friend believes the endurae provided by going for so mh spirit outweighs the "nifty trks" of deep holy. but then, he likes to be ...
Team Goals
2009-04-02 00:00:00
or enemy units. Be careful to not attack the enemy and Creeps at the same time causing both to be after you at once. If this does happen, run away. Always attack the Creeps with a superior army. They are not going anywhere so you usually have time to build up superior numbers before attacking. Creeps also drop Hero Items and give Gold, which can provide you with a jump. Creeps"Creeping" m...
Have a Clue
2009-04-02 00:00:00
is going on in the game. They just sit in their village building and resource gathering ignorant about what is going on in the game around them. It is your responsibility to either ask what the enemy and your teammates are doing, or go see for yourself with scouting units. Don't be one of those players that are living in the dark. They are the worst teammates you can have. A good teammate knows what is going...
Large Scale Battles
2009-04-02 00:00:00
are most likely to be attacked. Sometimes the enemy may, however, pick someone in the middle since they expect the front lines to be defended. Learn more about Hero Rushes. Prepare for counter AttacksWhen you invade an enemy town and you know they are not going to Teleport in, be prepared for the enemy to attack from...
FFA TIPS 3__5
2009-04-02 00:00:00
upkeep. While going to 100 units and killing all the other players tends to work on the low end of the FFA ladder, it doesn't work vs. good FFA players. If you stay in high upkeep you will run out of gold. FFA games can last an hour or longer, and you need to plan on having resource...
FFA TIPS 6_8
2009-04-02 00:00:00
elf player going for Chimaeras and Hippogryphs, then build the correct army and kill the Night elf player. Then figure out your next target and what units to make next. Kill your own unneeded units and then create your next "ideal" army. I have round 5 or 6 "army templates". I use a different template based on who I'm fighting. I...
FFA TIPS 9_12
2009-04-02 00:00:00
9) Creep aggressively, but stay out of sight. Creeps tend to run out pretty quickly in FFAs, so get what you can quickly. Sometimes its better to stay away from the center as there will be 3 or 4 armies all trying to creep jack each other. If you spend time getting the creeps around the edges you should end up with MORE creeps than the other players. Sometimes you just need to watch how each map is creeped by players. 10) If you have a lone unit or hero that's being chased, run the unit to third player's base. For those players who don't scout, they will "see" this base for the first time. You might get lucky and the player will start to target the other base. This is one way you can take advantage of your scouting + the lack of scouting from other players. 11) Always plan on 3 heroes. FFA games go long and...
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